Tuesday, September 28, 2010

Medal of Honor PC recruiting for open beta

     Ordinarily, when a Medal of Honor is awarded, it's not going to be taken away. Next month will see an exception of sorts, as Electronic Arts will be giving PC gamers an open beta for its first-person shooter Medal of Honor but will be pulling the plug on the testing period after four days.

      Starting October 4 and running through 11:59 p.m. on October 7, the Medal of Honor PC beta will let players around the world test out two of the game's multiplayer modes on two separate maps. The two modes will be Sector Control (capture and hold strategic points) and Combat Mission (one team is charged with completing five separate objectives, the other with stopping them).

      The open beta will also give PC gamers a chance to see the cause of the recent controversy surrounding the game: the ability to play as insurgent forces in Afghanistan fighting against US-led coalition troops. EA defended the game by pointing out the frequency with which other shooters allow gamers to play as Nazis or terrorists in their multiplayer modes.

      In a statement announcing the open beta, EA Games label president Frank Gibeau said, "We also hope that by offering the multiplayer open beta, we can clear up any misunderstanding about the patriotism and respect that are the foundation of this game. The Medal of Honor franchise has always shown extraordinary reverence for American and Allied soldiers--this game is no exception."

      Relocated from World War II to post-9/11 Afghanistan, the new Medal of Honor will take on Modern Warfare with its own approach to contemporary combat when it launches on October 12. The game focuses on a member of the most elite group inside the modern-day US Special Operations Command, the Tier 1 Operators.

      Instructions on downloading the beta will be available from the game's official site.

Saturday, September 18, 2010

All Points Bulletin Cancelled – Game Shutting Down

     The news arrived a couple days ago on the APB forums from the game’s community rep Ben Batemen, the game is shutting down. While Realtime Worlds made an impact with Crackdown and there was a lot of hope surrounding the GTAA-style MMO during its development, the post-launch picture has been pretty bleak.

     APB launched June 29, 2010 to mostly negative reviews. While the developers claim the game has a player base of 130,000 users and Realtime Worlds hoped to find a buyer, the end has come to this game quickly. APB suffered from a number fo bugs at launch that were never fully addressed and also suffered from some press backlash when the developer tried to enact a review embargo to keep word of the game’s state out to players right prior to launch.

     Realtime Worlds itself went into administration a few weeks ago, so this is not an end that was unforseen but Bateman posted the following statement on the games’ forums:

     “APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome! From all of the Realtime World staff we thank you for your continued support.”

     The game servers continue to run with no announced shutdown date, but it’s only a matter of time.